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ShaderCache: Implement background shader compilation
This enables shaders to be compiled while the game is starting, instead of blocking startup. If a shader is needed before it is compiled, emulation will block.
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@ -169,6 +169,7 @@ struct VideoConfig final
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int iCommandBufferExecuteInterval;
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// Shader compilation settings.
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bool bWaitForShadersBeforeStarting;
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UberShaderMode iUberShaderMode;
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// Number of shader compiler threads.
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