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Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag.
The only possible functionality change is that s_efbAccessRequested and s_swapRequested are no longer reset at init and shutdown of the OGL backend (only; this is the only interaction any files other than MainBase.cpp have with them). I am fairly certain this was entirely vestigial. Possible performance implications: efbAccessReady now uses an Event rather than spinning, which might be slightly slower, but considering the slow loop the flags are being checked in from the GPU thread, I doubt it's noticeable. Also, this uses sequentially consistent rather than release/acquire memory order, which might be slightly slower, especially on ARM... something to improve in Event/Flag, really.
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@ -160,11 +160,6 @@ bool VideoBackend::Initialize(void *window_handle)
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void VideoBackend::Video_Prepare()
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{
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// Better be safe...
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s_efbAccessRequested = FALSE;
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s_FifoShuttingDown = FALSE;
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s_swapRequested = FALSE;
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// internal interfaces
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g_renderer = new Renderer(m_window_handle);
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g_texture_cache = new TextureCache;
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@ -196,10 +191,6 @@ void VideoBackend::Shutdown()
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// TODO: should be in Video_Cleanup
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if (g_renderer)
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{
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s_efbAccessRequested = FALSE;
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s_FifoShuttingDown = FALSE;
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s_swapRequested = FALSE;
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// VideoCommon
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Fifo_Shutdown();
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CommandProcessor::Shutdown();
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