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Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag.
The only possible functionality change is that s_efbAccessRequested and s_swapRequested are no longer reset at init and shutdown of the OGL backend (only; this is the only interaction any files other than MainBase.cpp have with them). I am fairly certain this was entirely vestigial. Possible performance implications: efbAccessReady now uses an Event rather than spinning, which might be slightly slower, but considering the slow loop the flags are being checked in from the GPU thread, I doubt it's noticeable. Also, this uses sequentially consistent rather than release/acquire memory order, which might be slightly slower, especially on ARM... something to improve in Event/Flag, really.
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@ -126,7 +126,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbWidt
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else
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{
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Swap(xfbAddr, fbWidth, fbHeight,sourceRc,Gamma);
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Common::AtomicStoreRelease(s_swapRequested, false);
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s_swapRequested.Clear();
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}
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}
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