DSP: Corrected CMPI implementation. (i think)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2888 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-04-05 21:04:46 +00:00
parent 1ad5c7c9aa
commit e3b1356f3d
3 changed files with 39 additions and 66 deletions

View File

@ -57,8 +57,9 @@ jnz, ifs, retlnz
void nop(const UDSPInstruction& opc) {/*DSPInterpreter::unknown(opc);*/}
// "Unrecognized opcode 0x01a2, pc 0x0165" seems wrong.
// Unknown Ops
// All AX games: a100
// Zelda Four Swords: 02ca
// TODO: Fill up the tables with the corresponding instructions
@ -66,6 +67,7 @@ DSPOPCTemplate opcodes[] =
{
{"NOP", 0x0000, 0xffff, nop, nop, 1, 0, {}, NULL, NULL},
{"HALT", 0x0021, 0xffff, DSPInterpreter::halt, nop, 1, 0, {}, NULL, NULL},
{"RETNS", 0x02d0, 0xffff, DSPInterpreter::ret, nop, 1, 0, {}, NULL, NULL},
{"RETS", 0x02d1, 0xffff, DSPInterpreter::ret, nop, 1, 0, {}, NULL, NULL},
{"RETG", 0x02d2, 0xffff, DSPInterpreter::ret, nop, 1, 0, {}, NULL, NULL},
@ -205,10 +207,16 @@ DSPOPCTemplate opcodes[] =
{"NX", 0x8000, 0xf700, DSPInterpreter::nx, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
{"M2", 0x8a00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
{"M0", 0x8b00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
// These guys probably change the precision or range of some operations.
// The question is which. 16-bit mode vs 40-bit mode sounds plausible for SET40/SET16.
// Maybe Set15 makes the dsp drop the top bit from all calculations or something? Or clamp?
// SET15/CLR15 is commonly used around MULXAC in Zeldas.
// SET16 is done around complicated loops with many madds etc.
{"CLR15", 0x8c00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
{"SET15", 0x8d00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
{"SET40", 0x8e00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
{"SET16", 0x8f00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
{"SET40", 0x8e00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
{"SET16", 0x8f00, 0xffff, DSPInterpreter::srbith, nop, 1 | P_EXT, 0, {}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
{"DECM", 0x7800, 0xfeff, DSPInterpreter::decm, nop, 1 | P_EXT, 1, {{P_ACCM, 1, 0, 8, 0x0100}}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
{"INCM", 0x7400, 0xfeff, DSPInterpreter::incm, nop, 1 | P_EXT, 1, {{P_ACCM, 1, 0, 8, 0x0100}}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
@ -218,6 +226,9 @@ DSPOPCTemplate opcodes[] =
{"NEG", 0x7c00, 0xfeff, DSPInterpreter::neg, nop, 1 | P_EXT, 1, {{P_ACCM, 1, 0, 8, 0x0100}}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
{"MOVNP", 0x7e00, 0xfeff, DSPInterpreter::movnp, nop, 1 | P_EXT, 1, {{P_ACCM, 1, 0, 8, 0x0100}}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
// ??? is seen in burnout2 : opcode 0xa100
// {"???", 0xa100, 0xf7ff, DSPInterpreter::unknown,nop, 1 | P_EXT, 1, {{P_ACCM, 1, 0, 11, 0x0800}}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
{"TST", 0xb100, 0xf7ff, DSPInterpreter::tsta, nop, 1 | P_EXT, 1, {{P_ACCM, 1, 0, 11, 0x0800}}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},
{"TSTAXH", 0x8600, 0xfeff, DSPInterpreter::tstaxh, nop, 1 | P_EXT, 1, {{P_REG1A, 1, 0, 8, 0x0100}}, dsp_op_ext_ops_pro, dsp_op_ext_ops_epi},