VideoBackends:OGL: Creating vertex formats shouldn't unbind anything

This commit is contained in:
TellowKrinkle
2022-11-15 00:38:24 -06:00
parent 44f8b8c100
commit e3cc42069f
3 changed files with 10 additions and 1 deletions

View File

@ -69,6 +69,7 @@ class ProgramShaderCache
{
public:
static void BindVertexFormat(const GLVertexFormat* vertex_format);
static void ReBindVertexFormat();
static bool IsValidVertexFormatBound();
static void InvalidateVertexFormat();
static void InvalidateVertexFormatIfBound(GLuint vao);