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VideoSW: Drop HwRasterizer
I don't remember it being working, and nobody cares about performance of videosw.
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@ -7,7 +7,6 @@
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/BPMemLoader.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/HwRasterizer.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SWStatistics.h"
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@ -332,12 +331,6 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
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{
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INCSTAT(swstats.thisFrame.numTrianglesDrawn);
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if (g_SWVideoConfig.bHwRasterizer && !BoundingBox::active)
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{
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HwRasterizer::DrawTriangleFrontFace(v0, v1, v2);
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return;
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}
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// adapted from http://devmaster.net/posts/6145/advanced-rasterization
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// 28.4 fixed-pou32 coordinates. rounded to nearest and adjusted to match hardware output
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