VideoSW: Drop HwRasterizer

I don't remember it being working, and nobody cares about performance of videosw.
This commit is contained in:
degasus
2015-09-17 18:12:20 +02:00
parent 52de4cc476
commit e3e0399af2
12 changed files with 31 additions and 509 deletions

View File

@ -7,7 +7,6 @@
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/BPMemLoader.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/HwRasterizer.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoBackends/Software/Rasterizer.h"
#include "VideoBackends/Software/SWStatistics.h"
@ -332,12 +331,6 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
{
INCSTAT(swstats.thisFrame.numTrianglesDrawn);
if (g_SWVideoConfig.bHwRasterizer && !BoundingBox::active)
{
HwRasterizer::DrawTriangleFrontFace(v0, v1, v2);
return;
}
// adapted from http://devmaster.net/posts/6145/advanced-rasterization
// 28.4 fixed-pou32 coordinates. rounded to nearest and adjusted to match hardware output