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VideoSW: Drop HwRasterizer
I don't remember it being working, and nobody cares about performance of videosw.
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@ -211,8 +211,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
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void SWRenderer::Swap(u32 fbWidth, u32 fbHeight)
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{
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GLInterface->Update(); // just updates the render window position and the backbuffer size
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if (!g_SWVideoConfig.bHwRasterizer)
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SWRenderer::DrawTexture(GetCurrentColorTexture(), fbWidth, fbHeight);
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SWRenderer::DrawTexture(GetCurrentColorTexture(), fbWidth, fbHeight);
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swstats.frameCount++;
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SWRenderer::SwapBuffer();
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