VideoSW: Drop HwRasterizer

I don't remember it being working, and nobody cares about performance of videosw.
This commit is contained in:
degasus
2015-09-17 18:12:20 +02:00
parent 52de4cc476
commit e3e0399af2
12 changed files with 31 additions and 509 deletions

View File

@ -211,8 +211,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
void SWRenderer::Swap(u32 fbWidth, u32 fbHeight)
{
GLInterface->Update(); // just updates the render window position and the backbuffer size
if (!g_SWVideoConfig.bHwRasterizer)
SWRenderer::DrawTexture(GetCurrentColorTexture(), fbWidth, fbHeight);
SWRenderer::DrawTexture(GetCurrentColorTexture(), fbWidth, fbHeight);
swstats.frameCount++;
SWRenderer::SwapBuffer();