GUI updates: filesystemviewer is now ISOproperties, beginning of gameconfig (gameini) editing. Some misc cleanup here and there.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1126 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2008-11-11 18:39:09 +00:00
parent e2f687470b
commit e3f9886c72
17 changed files with 733 additions and 529 deletions

View File

@ -246,25 +246,25 @@ void CMemcardManager::CopyDeleteClick(wxCommandEvent& event)
if (memoryCard[slot] != NULL || !fileName2.empty())
{
wxString temp = wxFileSelector(_T("Select the GCI file to import"),
wxEmptyString, wxEmptyString, wxEmptyString,wxString::Format
(
_T("Gamecube save files(*.gci,*.gcs,*.sav)|*.gci;*.gcs;*.sav|"
"Native GCI files (*.gci)|*.gci|"
"MadCatz Gameshark files(*.gcs)|*.gcs|"
"Datel MaxDrive/Pro files(*.sav)|*.sav"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_OPEN | wxFD_FILE_MUST_EXIST);
wxEmptyString, wxEmptyString, wxEmptyString,wxString::Format
(
_T("Gamecube save files(*.gci,*.gcs,*.sav)|*.gci;*.gcs;*.sav|"
"Native GCI files (*.gci)|*.gci|"
"MadCatz Gameshark files(*.gcs)|*.gcs|"
"Datel MaxDrive/Pro files(*.sav)|*.sav"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_OPEN | wxFD_FILE_MUST_EXIST);
const char * fileName = temp.ToAscii();
if (!temp.empty() && !fileName2.empty())
{
wxString temp2 = wxFileSelector(_T("Save GCI as.."),
wxEmptyString, wxEmptyString, _T(".gci"), wxString::Format
(
_T("GCI File(*.gci)|*.gci"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
_T("GCI File(*.gci)|*.gci"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_OVERWRITE_PROMPT|wxFD_SAVE);
fileName2 = temp2.mb_str();