Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".

Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2010-06-03 04:55:39 +00:00
parent d0c65b610c
commit e4085f0f04
104 changed files with 2478 additions and 8746 deletions

View File

@ -20,28 +20,30 @@ AudioCommonConfig ac_Config;
// Load from given file
void AudioCommonConfig::Load(IniFile &file) {
file.Get("Config", "EnableDTKMusic", &m_EnableDTKMusic, true);
file.Get("Config", "EnableThrottle", &m_EnableThrottle, true);
file.Get("Config", "EnableJIT", &m_EnableJIT, true);
file.Get("Config", "Volume", &m_Volume, 75);
Section& config = file["Config"];
config.Get("EnableDTKMusic", &m_EnableDTKMusic, true);
config.Get("EnableThrottle", &m_EnableThrottle, true);
config.Get("EnableJIT", &m_EnableJIT, true);
config.Get("Volume", &m_Volume, 75);
#ifdef _WIN32
file.Get("Config", "Backend", &sBackend, BACKEND_DIRECTSOUND);
config.Get("Backend", &sBackend, BACKEND_DIRECTSOUND);
#elif defined(__APPLE__)
std::string temp;
file.Get("Config", "Backend", &temp, BACKEND_COREAUDIO);
config.Get("Backend", &temp, BACKEND_COREAUDIO);
strncpy(sBackend, temp.c_str(), 128);
#else // linux
file.Get("Config", "Backend", &sBackend, BACKEND_ALSA);
config.Get("Backend", &sBackend, BACKEND_ALSA);
#endif
}
// Set the values for the file
void AudioCommonConfig::Set(IniFile &file) {
file.Set("Config", "EnableDTKMusic", m_EnableDTKMusic);
file.Set("Config", "EnableThrottle", m_EnableThrottle);
file.Set("Config", "EnableJIT", m_EnableJIT);
file.Set("Config", "Backend", sBackend);
file.Set("Config", "Volume", m_Volume);
Section& config = file["Config"];
config.Set("EnableDTKMusic", m_EnableDTKMusic);
config.Set("EnableThrottle", m_EnableThrottle);
config.Set("EnableJIT", m_EnableJIT);
config.Set("Backend", sBackend);
config.Set("Volume", m_Volume);
}
// Update according to the values (stream/mixer)