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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "PluginPAD.h"
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namespace Common
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{
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PluginPAD::PluginPAD(const char *_Filename) : CPlugin(_Filename), validPAD(false)
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{
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PAD_GetStatus = reinterpret_cast<TPAD_GetStatus>
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(LoadSymbol("PAD_GetStatus"));
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PAD_Input = reinterpret_cast<TPAD_Input>
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(LoadSymbol("PAD_Input"));
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PAD_Rumble = reinterpret_cast<TPAD_Rumble>
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(LoadSymbol("PAD_Rumble"));
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if ((PAD_GetStatus != 0) &&
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(PAD_Input != 0) &&
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(PAD_Rumble != 0))
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validPAD = true;
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}
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PluginPAD::~PluginPAD() {}
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} // Namespace
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