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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -113,10 +113,11 @@ bool BootCore(const std::string& _rFilename)
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if (unique_id.size() == 6 && game_ini.Load(StartUp.m_strGameIni.c_str()))
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{
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// General settings
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game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
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game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
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game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
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game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
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Section& core = game_ini["Core"];
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core.Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
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core.Get("SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
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core.Get("EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
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core.Get("TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
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// Wii settings
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if (StartUp.bWii)
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{
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