Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".

Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2010-06-03 04:55:39 +00:00
parent d0c65b610c
commit e4085f0f04
104 changed files with 2478 additions and 8746 deletions

View File

@ -212,6 +212,10 @@ bool NetPlay::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_status, Ne
// called from ---CPU--- thread
void NetPlay::WiimoteInput(int _number, u16 _channelID, const void* _pData, u32 _Size)
{
// warning removing, like a boss
_number = _channelID;
_Size = (u32)_pData;
//m_crit.players.Enter(); // lock players
//// in game mapping for this local wiimote
@ -353,7 +357,8 @@ u8 CSIDevice_GCController::NetPlay_GetPadNum(u8 numPAD)
// wiimote update / used for frame counting
void CWII_IPC_HLE_Device_usb_oh1_57e_305::NetPlay_WiimoteUpdate(int _number)
{
CritLocker crit(::crit_netplay_ptr);
_number;;
//CritLocker crit(::crit_netplay_ptr);
return;
}