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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -212,6 +212,10 @@ bool NetPlay::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_status, Ne
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// called from ---CPU--- thread
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void NetPlay::WiimoteInput(int _number, u16 _channelID, const void* _pData, u32 _Size)
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{
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// warning removing, like a boss
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_number = _channelID;
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_Size = (u32)_pData;
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//m_crit.players.Enter(); // lock players
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//// in game mapping for this local wiimote
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@ -353,7 +357,8 @@ u8 CSIDevice_GCController::NetPlay_GetPadNum(u8 numPAD)
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// wiimote update / used for frame counting
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void CWII_IPC_HLE_Device_usb_oh1_57e_305::NetPlay_WiimoteUpdate(int _number)
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{
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CritLocker crit(::crit_netplay_ptr);
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_number;;
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//CritLocker crit(::crit_netplay_ptr);
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return;
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}
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