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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
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//__________________________________________________________________________________________________
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// Common pad plugin spec, version #1.0 maintained by F|RES
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//
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#ifndef _PAD_H_INCLUDED__
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#define _PAD_H_INCLUDED__
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#include "PluginSpecs.h"
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#include "ExportProlog.h"
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#define PAD_ERR_NONE 0
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#define PAD_ERR_NO_CONTROLLER -1
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#define PAD_ERR_NOT_READY -2
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#define PAD_ERR_TRANSFER -3
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#define PAD_USE_ORIGIN 0x0080
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#define PAD_BUTTON_LEFT 0x0001
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#define PAD_BUTTON_RIGHT 0x0002
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#define PAD_BUTTON_DOWN 0x0004
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#define PAD_BUTTON_UP 0x0008
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#define PAD_TRIGGER_Z 0x0010
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#define PAD_TRIGGER_R 0x0020
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#define PAD_TRIGGER_L 0x0040
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#define PAD_BUTTON_A 0x0100
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#define PAD_BUTTON_B 0x0200
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#define PAD_BUTTON_X 0x0400
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#define PAD_BUTTON_Y 0x0800
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#define PAD_BUTTON_START 0x1000
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typedef void (*TLog)(const char* _pMessage);
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typedef bool (*TRendererHasFocus)(void);
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typedef struct
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{
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HWND hWnd;
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#if defined HAVE_X11 && HAVE_X11
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void *pXWindow;
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#endif
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TLog pLog;
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TRendererHasFocus pRendererHasFocus;
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} SPADInitialize;
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typedef struct
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{
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unsigned short button; // Or-ed PAD_BUTTON_* and PAD_TRIGGER_* bits
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unsigned char stickX; // 0 <= stickX <= 255
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unsigned char stickY; // 0 <= stickY <= 255
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unsigned char substickX; // 0 <= substickX <= 255
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unsigned char substickY; // 0 <= substickY <= 255
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unsigned char triggerLeft; // 0 <= triggerLeft <= 255
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unsigned char triggerRight; // 0 <= triggerRight <= 255
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unsigned char analogA; // 0 <= analogA <= 255
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unsigned char analogB; // 0 <= analogB <= 255
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bool MicButton; // HAX
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signed char err; // one of PAD_ERR_* number
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} SPADStatus;
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// I N T E R F A C E
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// __________________________________________________________________________________________________
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// Function:
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// Purpose:
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// input:
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// output:
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//
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EXPORT void CALL PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus);
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// __________________________________________________________________________________________________
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// Function: Send keyboard input to the plugin
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// Purpose:
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// input: The key and if it's pressed or released
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// output: None
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//
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EXPORT void CALL PAD_Input(u16 _Key, u8 _UpDown);
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// __________________________________________________________________________________________________
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// Function: PAD_Rumble
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// Purpose: Pad rumble!
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// input: PAD number, Command type (Stop=0, Rumble=1, Stop Hard=2) and strength of Rumble
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// output: none
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//
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EXPORT void CALL PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength);
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#include "ExportEpilog.h"
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#endif
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