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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
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#ifndef _CONFIG_H_
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#define _CONFIG_H_
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#include <ControllerInterface/ControllerInterface.h>
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#include "Thread.h"
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#include "FileUtil.h"
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#include "IniFile.h"
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#include "ControllerEmu.h"
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#include <string>
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#include <vector>
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#include <map>
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#include <sstream>
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class Plugin
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{
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public:
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Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name );
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~Plugin();
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void LoadConfig();
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void SaveConfig();
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std::vector< ControllerEmu* > controllers;
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Common::CriticalSection controls_crit, interface_crit; // lock controls first
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ControllerInterface controller_interface;
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const char * const ini_name;
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const char * const gui_name;
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const char * const profile_name;
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};
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#endif
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