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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
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#ifndef _CONEMU_GCPAD_H_
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#define _CONEMU_GCPAD_H_
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#include <ControllerEmu.h>
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extern SPADInitialize *g_PADInitialize;
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class GCPad : public ControllerEmu
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{
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public:
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GCPad( const unsigned int index );
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void GetInput( SPADStatus* const pad );
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void SetOutput( const bool on );
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std::string GetName() const;
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private:
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Buttons* m_buttons;
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AnalogStick* m_main_stick;
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AnalogStick* m_c_stick;
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Buttons* m_dpad;
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MixedTriggers* m_triggers;
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ControlGroup* m_rumble;
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ControlGroup* m_options;
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const unsigned int m_index;
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};
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#endif
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