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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -406,7 +406,7 @@ bool OpenGL_MakeCurrent()
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#if defined(USE_WX) && USE_WX
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GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
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#elif defined(_WIN32)
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return wglMakeCurrent(hDC,hRC);
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return wglMakeCurrent(hDC,hRC) != 0;
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#elif defined(HAVE_X11) && HAVE_X11
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g_VideoInitialize.pRequestWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
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XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
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