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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -116,19 +116,23 @@ void LoadRecordedMovements()
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VRecording.at(i).Recording.clear();
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// Get row name
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std::string SaveName = StringFromFormat("Recording%i", i + 1);
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Section& section = file[StringFromFormat("Recording%i", i + 1)];
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// Get movement
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std::string TmpMovement; file.Get(SaveName.c_str(), "Movement", &TmpMovement, "");
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std::string TmpMovement;
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section.Get("Movement", &TmpMovement, "");
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// Get IR
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std::string TmpIR; file.Get(SaveName.c_str(), "IR", &TmpIR, "");
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std::string TmpIR;
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section.Get("IR", &TmpIR, "");
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// Get time
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std::string TmpTime; file.Get(SaveName.c_str(), "Time", &TmpTime, "");
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std::string TmpTime;
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section.Get("Time", &TmpTime, "");
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// Get IR bytes
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int TmpIRBytes; file.Get(SaveName.c_str(), "IRBytes", &TmpIRBytes, 0);
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int TmpIRBytes;
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section.Get("IRBytes", &TmpIRBytes, 0);
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VRecording.at(i).IRBytes = TmpIRBytes;
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SRecording Tmp;
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@ -181,13 +185,13 @@ void LoadRecordedMovements()
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}
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// Get HotKey
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file.Get(SaveName.c_str(), "HotKeySwitch", &iTmp, 3); VRecording.at(i).HotKeySwitch = iTmp;
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file.Get(SaveName.c_str(), "HotKeyWiimote", &iTmp, 10); VRecording.at(i).HotKeyWiimote = iTmp;
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file.Get(SaveName.c_str(), "HotKeyNunchuck", &iTmp, 10); VRecording.at(i).HotKeyNunchuck = iTmp;
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file.Get(SaveName.c_str(), "HotKeyIR", &iTmp, 10); VRecording.at(i).HotKeyIR = iTmp;
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section.Get("HotKeySwitch", &iTmp, 3); VRecording.at(i).HotKeySwitch = iTmp;
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section.Get("HotKeyWiimote", &iTmp, 10); VRecording.at(i).HotKeyWiimote = iTmp;
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section.Get("HotKeyNunchuck", &iTmp, 10); VRecording.at(i).HotKeyNunchuck = iTmp;
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section.Get("HotKeyIR", &iTmp, 10); VRecording.at(i).HotKeyIR = iTmp;
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// Get Recording speed
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int TmpPlaybackSpeed; file.Get(SaveName.c_str(), "PlaybackSpeed", &TmpPlaybackSpeed, -1);
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int TmpPlaybackSpeed; section.Get("PlaybackSpeed", &TmpPlaybackSpeed, -1);
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VRecording.at(i).PlaybackSpeed = TmpPlaybackSpeed;
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// Logging
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