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PixelShader: remove the duplicated ppl constants
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@ -21,11 +21,6 @@ struct PixelShaderConstants
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int4 fogcolor;
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int4 fogi;
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float4 fogf[2];
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// For pixel lighting
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int4 plight_colors[8];
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float4 plights[32];
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int4 pmaterials[4];
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};
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struct VertexShaderConstants
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