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PixelShader: remove the duplicated ppl constants
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@ -36,10 +36,7 @@
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#define C_FOGI (C_FOGCOLOR + 1) //28
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#define C_FOGF (C_FOGI + 1) //29
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#define C_PLIGHT_COLORS (C_FOGF + 2)
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#define C_PLIGHTS (C_PLIGHT_COLORS + 8)
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#define C_PMATERIALS (C_PLIGHTS + 32)
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#define C_PENVCONST_END (C_PMATERIALS + 4)
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#define C_PENVCONST_END (C_FOGF + 2)
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// Different ways to achieve rendering with destination alpha
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enum DSTALPHA_MODE
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