Input: Improve Controller Interface devices threading

This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
This commit is contained in:
Filoppi
2023-05-24 22:58:30 +03:00
parent e498759d14
commit e456bef163
25 changed files with 125 additions and 58 deletions

View File

@ -3,10 +3,19 @@
#pragma once
#include <memory>
#include <vector>
class ControllerInterface;
namespace ciface
{
namespace Core
{
class Device;
}
class InputBackend
{
public:
@ -15,7 +24,9 @@ public:
virtual ~InputBackend();
virtual void PopulateDevices() = 0;
virtual void UpdateInput();
// Do NOT directly add/remove devices within here,
// just add them to the removal list if necessary.
virtual void UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove);
ControllerInterface& GetControllerInterface();