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Input: Improve Controller Interface devices threading
This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635 though I felt like there was something more we could do, and wasn't too happy with the likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
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@ -86,7 +86,7 @@ PipeDevice::~PipeDevice()
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close(m_fd);
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}
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void PipeDevice::UpdateInput()
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Core::DeviceRemoval PipeDevice::UpdateInput()
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{
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// Read any pending characters off the pipe. If we hit a newline,
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// then dequeue a command off the front of m_buf and parse it.
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@ -105,6 +105,7 @@ void PipeDevice::UpdateInput()
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m_buf.erase(0, newline + 1);
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newline = m_buf.find("\n");
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}
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return Core::DeviceRemoval::Keep;
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}
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void PipeDevice::AddAxis(const std::string& name, double value)
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@ -29,7 +29,7 @@ public:
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PipeDevice(int fd, const std::string& name);
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~PipeDevice();
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void UpdateInput() override;
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Core::DeviceRemoval UpdateInput() override;
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std::string GetName() const override { return m_name; }
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std::string GetSource() const override { return "Pipe"; }
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