Input: Improve Controller Interface devices threading

This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
This commit is contained in:
Filoppi
2023-05-24 22:58:30 +03:00
parent e498759d14
commit e456bef163
25 changed files with 125 additions and 58 deletions

View File

@ -236,7 +236,7 @@ void KeyboardAndMouse::MainThreadInitialization(void* view)
m_window_pos_observer = [[DolWindowPositionObserver alloc] initWithView:cocoa_view];
}
void KeyboardAndMouse::UpdateInput()
Core::DeviceRemoval KeyboardAndMouse::UpdateInput()
{
NSRect bounds = [m_window_pos_observer frame];
@ -268,6 +268,8 @@ void KeyboardAndMouse::UpdateInput()
m_cursor.x = (loc.x / window_width * 2 - 1.0) * window_scale.x;
m_cursor.y = (loc.y / window_height * 2 - 1.0) * -window_scale.y;
}
return Core::DeviceRemoval::Keep;
}
std::string KeyboardAndMouse::GetName() const