Input: Improve Controller Interface devices threading

This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
This commit is contained in:
Filoppi
2023-05-24 22:58:30 +03:00
parent e498759d14
commit e456bef163
25 changed files with 125 additions and 58 deletions

View File

@ -490,7 +490,7 @@ private:
std::string GetSource() const override { return std::string(SOURCE_NAME); }
void UpdateInput() override
Core::DeviceRemoval UpdateInput() override
{
// IRawGameController:
static_assert(sizeof(bool) == sizeof(ButtonValueType));
@ -527,6 +527,8 @@ private:
// IGameControllerBatteryInfo:
if (!UpdateBatteryLevel())
DEBUG_LOG_FMT(CONTROLLERINTERFACE, "WGInput: UpdateBatteryLevel failed.");
return Core::DeviceRemoval::Keep;
}
void UpdateMotors()