mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Input: Improve Controller Interface devices threading
This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635 though I felt like there was something more we could do, and wasn't too happy with the likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
This commit is contained in:
@ -490,7 +490,7 @@ private:
|
||||
|
||||
std::string GetSource() const override { return std::string(SOURCE_NAME); }
|
||||
|
||||
void UpdateInput() override
|
||||
Core::DeviceRemoval UpdateInput() override
|
||||
{
|
||||
// IRawGameController:
|
||||
static_assert(sizeof(bool) == sizeof(ButtonValueType));
|
||||
@ -527,6 +527,8 @@ private:
|
||||
// IGameControllerBatteryInfo:
|
||||
if (!UpdateBatteryLevel())
|
||||
DEBUG_LOG_FMT(CONTROLLERINTERFACE, "WGInput: UpdateBatteryLevel failed.");
|
||||
|
||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
void UpdateMotors()
|
||||
|
Reference in New Issue
Block a user