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Wiimote: (Re-)Connect a disconnected emulated Wiimote when a mapped button is pressed.
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@ -48,7 +48,7 @@ InputConfig* GetConfig();
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void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
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void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
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void Update(int _number);
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void Update(int _number, bool _connected);
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}
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