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IOS: Only have one USBScanner
Some games open two USB interfaces, e.g. /dev/usb/oh0 and /dev/usb/hid. This was causing us to run two scanning threads at once, using up more CPU time for scanning than we need to.
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@ -154,6 +154,7 @@ add_library(common
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VariantUtil.h
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Version.cpp
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Version.h
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WaitableFlag.h
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WindowSystemInfo.h
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WorkQueueThread.h
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)
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