IOS: Only have one USBScanner

Some games open two USB interfaces, e.g. /dev/usb/oh0 and /dev/usb/hid.
This was causing us to run two scanning threads at once, using up more
CPU time for scanning than we need to.
This commit is contained in:
JosJuice
2025-04-06 14:18:43 +02:00
parent 920a44aec2
commit e468e2359a
18 changed files with 183 additions and 61 deletions

View File

@ -11,10 +11,6 @@
#pragma once
#ifdef _WIN32
#include <concrt.h>
#endif
#include <chrono>
#include <condition_variable>
#include <mutex>