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IOS: Only have one USBScanner
Some games open two USB interfaces, e.g. /dev/usb/oh0 and /dev/usb/hid. This was causing us to run two scanning threads at once, using up more CPU time for scanning than we need to.
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@ -11,10 +11,6 @@
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#pragma once
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#ifdef _WIN32
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#include <concrt.h>
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#endif
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#include <chrono>
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#include <condition_variable>
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#include <mutex>
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