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IOS: Only have one USBScanner
Some games open two USB interfaces, e.g. /dev/usb/oh0 and /dev/usb/hid. This was causing us to run two scanning threads at once, using up more CPU time for scanning than we need to.
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@ -171,6 +171,7 @@
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<ClInclude Include="Common\UPnP.h" />
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<ClInclude Include="Common\VariantUtil.h" />
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<ClInclude Include="Common\Version.h" />
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<ClInclude Include="Common\WaitableFlag.h" />
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<ClInclude Include="Common\WindowsRegistry.h" />
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<ClInclude Include="Common\WindowSystemInfo.h" />
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<ClInclude Include="Common\WorkQueueThread.h" />
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