IOS: Only have one USBScanner

Some games open two USB interfaces, e.g. /dev/usb/oh0 and /dev/usb/hid.
This was causing us to run two scanning threads at once, using up more
CPU time for scanning than we need to.
This commit is contained in:
JosJuice
2025-04-06 14:18:43 +02:00
parent 920a44aec2
commit e468e2359a
18 changed files with 183 additions and 61 deletions

View File

@ -171,6 +171,7 @@
<ClInclude Include="Common\UPnP.h" />
<ClInclude Include="Common\VariantUtil.h" />
<ClInclude Include="Common\Version.h" />
<ClInclude Include="Common\WaitableFlag.h" />
<ClInclude Include="Common\WindowsRegistry.h" />
<ClInclude Include="Common\WindowSystemInfo.h" />
<ClInclude Include="Common\WorkQueueThread.h" />