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Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
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@ -11,6 +11,7 @@
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#include "VideoBackends/Vulkan/Constants.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/TextureConfig.h"
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namespace Vulkan
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{
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@ -27,7 +28,7 @@ u32 MakeRGBA8Color(float r, float g, float b, float a);
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bool IsDepthFormat(VkFormat format);
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bool IsCompressedFormat(VkFormat format);
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VkFormat GetLinearFormat(VkFormat format);
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VkFormat GetVkFormatForHostTextureFormat(HostTextureFormat format);
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VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format);
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u32 GetTexelSize(VkFormat format);
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u32 GetBlockSize(VkFormat format);
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