Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat

This commit is contained in:
iwubcode
2017-06-12 12:37:28 -05:00
parent 2cdc93f4ab
commit e4896d39bd
14 changed files with 54 additions and 55 deletions

View File

@ -11,6 +11,7 @@
#include "VideoBackends/Vulkan/Constants.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoCommon/RenderState.h"
#include "VideoCommon/TextureConfig.h"
namespace Vulkan
{
@ -27,7 +28,7 @@ u32 MakeRGBA8Color(float r, float g, float b, float a);
bool IsDepthFormat(VkFormat format);
bool IsCompressedFormat(VkFormat format);
VkFormat GetLinearFormat(VkFormat format);
VkFormat GetVkFormatForHostTextureFormat(HostTextureFormat format);
VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format);
u32 GetTexelSize(VkFormat format);
u32 GetBlockSize(VkFormat format);