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Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
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@ -120,7 +120,7 @@ bool VKTexture::Save(const std::string& filename, unsigned int level)
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// We can't dump compressed textures currently (it would mean drawing them to a RGBA8
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// framebuffer, and saving that). TextureCache does not call Save for custom textures
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// anyway, so this is fine for now.
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_assert_(m_config.format == HostTextureFormat::RGBA8);
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_assert_(m_config.format == AbstractTextureFormat::RGBA8);
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// Determine dimensions of image we want to save.
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u32 level_width = std::max(1u, m_config.width >> level);
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