Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat

This commit is contained in:
iwubcode
2017-06-12 12:37:28 -05:00
parent 2cdc93f4ab
commit e4896d39bd
14 changed files with 54 additions and 55 deletions

View File

@ -23,8 +23,8 @@ public:
virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) = 0;
static bool IsCompressedHostTextureFormat(HostTextureFormat format);
static size_t CalculateHostTextureLevelPitch(HostTextureFormat format, u32 row_length);
static bool IsCompressedHostTextureFormat(AbstractTextureFormat format);
static size_t CalculateHostTextureLevelPitch(AbstractTextureFormat format, u32 row_length);
const TextureConfig GetConfig() const;