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Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
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@ -9,7 +9,7 @@
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/TextureConfig.h"
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class HiresTexture
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{
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@ -32,13 +32,13 @@ public:
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~HiresTexture();
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HostTextureFormat GetFormat() const;
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AbstractTextureFormat GetFormat() const;
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struct Level
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{
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Level();
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ImageDataPointer data;
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HostTextureFormat format = HostTextureFormat::RGBA8;
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AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
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u32 width = 0;
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u32 height = 0;
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u32 row_length = 0;
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