mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
DSPHLE: Some warning fixes and added some logging for unknown voice cases Please report if anything has broken. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -100,7 +100,7 @@ void FlushPipeline()
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VertexManager::Flush();
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}
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void SetGenerationMode(const Bypass &bp)
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void SetGenerationMode(const BPCmd &bp)
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{
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// dev->SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
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Renderer::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
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@ -123,17 +123,17 @@ void SetGenerationMode(const Bypass &bp)
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}
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}
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void SetScissor(const Bypass &bp)
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void SetScissor(const BPCmd &bp)
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{
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Renderer::SetScissorRect();
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}
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void SetLineWidth(const Bypass &bp)
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void SetLineWidth(const BPCmd &bp)
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{
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// We can't change line width in D3D unless we use ID3DXLine
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float psize = float(bpmem.lineptwidth.pointsize) * 6.0f;
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Renderer::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize));
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}
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void SetDepthMode(const Bypass &bp)
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void SetDepthMode(const BPCmd &bp)
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{
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if (bpmem.zmode.testenable)
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{
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@ -159,7 +159,7 @@ void SetDepthMode(const Bypass &bp)
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// Renderer::SetRenderMode(Renderer::RM_Normal);
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}
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void SetBlendMode(const Bypass &bp)
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void SetBlendMode(const BPCmd &bp)
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{
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if (bp.changes & 1)
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Renderer::SetRenderState(D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable);
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@ -196,15 +196,15 @@ void SetBlendMode(const Bypass &bp)
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Renderer::SetRenderState(D3DRS_BLENDOP, bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD);
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}
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}
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void SetDitherMode(const Bypass &bp)
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void SetDitherMode(const BPCmd &bp)
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{
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Renderer::SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
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}
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void SetLogicOpMode(const Bypass &bp)
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void SetLogicOpMode(const BPCmd &bp)
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{
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// Logic op blending. D3D can't do this but can fake some modes.
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}
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void SetColorMask(const Bypass &bp)
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void SetColorMask(const BPCmd &bp)
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{
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DWORD write = 0;
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if (bpmem.blendmode.alphaupdate)
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@ -215,7 +215,7 @@ void SetColorMask(const Bypass &bp)
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Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
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}
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void CopyEFB(const Bypass &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
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void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
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{
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// TODO: Scale EFBRectangle correctly
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@ -223,13 +223,13 @@ void CopyEFB(const Bypass &bp, const EFBRectangle &rc, const u32 &address, const
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TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rec);
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}
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void RenderToXFB(const Bypass &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
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void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
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{
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Renderer::SwapBuffers();
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PRIM_LOG("Renderer::SwapBuffers()");
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g_VideoInitialize.pCopiedToXFB();
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}
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void ClearScreen(const Bypass &bp, const EFBRectangle &rc)
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void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
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{
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// TODO: Scale EFBRectangle correctly
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@ -263,7 +263,7 @@ void ClearScreen(const Bypass &bp, const EFBRectangle &rc)
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D3D::dev->Clear(0, NULL, clearflags, col, clearZ, 0);
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}
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void RestoreRenderState(const Bypass &bp)
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void RestoreRenderState(const BPCmd &bp)
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{
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//Renderer::SetRenderMode(Renderer::RM_Normal);
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}
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@ -287,7 +287,7 @@ u8 *GetPointer(const u32 &address)
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{
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return g_VideoInitialize.pGetMemoryPointer(address);
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}
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void SetSamplerState(const Bypass &bp)
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void SetSamplerState(const BPCmd &bp)
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{
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FourTexUnits &tex = bpmem.tex[(bp.address & 0xE0) == 0xA0];
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int stage = (bp.address & 3);//(addr>>4)&2;
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@ -326,7 +326,7 @@ void SetSamplerState(const Bypass &bp)
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//sprintf(temp,"lod %f",tm0.lod_bias/4.0f);
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//g_VideoInitialize.pLog(temp);
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}
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void SetInterlacingMode(const Bypass &bp)
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void SetInterlacingMode(const BPCmd &bp)
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{
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// TODO
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}
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