mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
DSPHLE: Some warning fixes and added some logging for unknown voice cases Please report if anything has broken. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -47,7 +47,7 @@ void FlushPipeline()
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{
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VertexManager::Flush();
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}
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void SetGenerationMode(const Bypass &bp)
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void SetGenerationMode(const BPCmd &bp)
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{
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// none, ccw, cw, ccw
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if (bpmem.genMode.cullmode > 0)
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@ -60,13 +60,13 @@ void SetGenerationMode(const Bypass &bp)
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}
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void SetScissor(const Bypass &bp)
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void SetScissor(const BPCmd &bp)
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{
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if (!Renderer::SetScissorRect())
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if (bp.address == BPMEM_SCISSORBR)
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ERROR_LOG(VIDEO, "bad scissor!");
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}
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void SetLineWidth(const Bypass &bp)
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void SetLineWidth(const BPCmd &bp)
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{
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float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f;
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if (bpmem.lineptwidth.linesize > 0)
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@ -74,7 +74,7 @@ void SetLineWidth(const Bypass &bp)
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if (bpmem.lineptwidth.pointsize > 0)
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glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
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}
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void SetDepthMode(const Bypass &bp)
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void SetDepthMode(const BPCmd &bp)
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{
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if (bpmem.zmode.testenable)
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{
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@ -89,18 +89,18 @@ void SetDepthMode(const Bypass &bp)
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glDepthMask(GL_FALSE);
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}
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}
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void SetBlendMode(const Bypass &bp)
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void SetBlendMode(const BPCmd &bp)
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{
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Renderer::SetBlendMode(false);
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}
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void SetDitherMode(const Bypass &bp)
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void SetDitherMode(const BPCmd &bp)
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{
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if (bpmem.blendmode.dither)
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glEnable(GL_DITHER);
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else
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glDisable(GL_DITHER);
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}
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void SetLogicOpMode(const Bypass &bp)
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void SetLogicOpMode(const BPCmd &bp)
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{
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if (bpmem.blendmode.logicopenable)
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{
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@ -111,12 +111,12 @@ void SetLogicOpMode(const Bypass &bp)
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glDisable(GL_COLOR_LOGIC_OP);
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}
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void SetColorMask(const Bypass &bp)
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void SetColorMask(const BPCmd &bp)
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{
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Renderer::SetColorMask();
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}
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void CopyEFB(const Bypass &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
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void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
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{
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// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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if (!g_Config.bEFBCopyDisable)
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@ -126,12 +126,12 @@ void CopyEFB(const Bypass &bp, const EFBRectangle &rc, const u32 &address, const
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TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
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}
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void RenderToXFB(const Bypass &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
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void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
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{
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Renderer::RenderToXFB(xfbAddr, dstWidth, dstHeight, rc);
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}
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void ClearScreen(const Bypass &bp, const EFBRectangle &rc)
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void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
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{
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bool colorEnable = bpmem.blendmode.colorupdate;
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bool alphaEnable = (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && bpmem.blendmode.alphaupdate);
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@ -146,7 +146,7 @@ void ClearScreen(const Bypass &bp, const EFBRectangle &rc)
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}
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}
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void RestoreRenderState(const Bypass &bp)
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void RestoreRenderState(const BPCmd &bp)
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{
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Renderer::RestoreGLState();
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}
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@ -170,11 +170,11 @@ u8 *GetPointer(const u32 &address)
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{
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return g_VideoInitialize.pGetMemoryPointer(address);
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}
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void SetSamplerState(const Bypass &bp)
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void SetSamplerState(const BPCmd &bp)
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{
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// TODO
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}
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void SetInterlacingMode(const Bypass &bp)
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void SetInterlacingMode(const BPCmd &bp)
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{
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// TODO
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}
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