Decouple XFB scanout from presentation

This commit is contained in:
Stenzek
2018-11-28 14:30:47 +10:00
parent f1e7fb505b
commit e4b205c769
16 changed files with 319 additions and 383 deletions

View File

@ -52,6 +52,8 @@ public:
float far_depth) override;
void Draw(u32 base_vertex, u32 num_vertices) override;
void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) override;
void BindBackbuffer(const ClearColor& clear_color = {}) override;
void PresentBackbuffer() override;
void SetFullscreen(bool enable_fullscreen) override;
bool IsFullscreen() const override;
@ -66,7 +68,8 @@ public:
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
void SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks) override;
void RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc) override;
void OnConfigChanged(u32 bits) override;
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
u32 color, u32 z) override;
@ -81,9 +84,6 @@ private:
void CheckForSurfaceResize();
void UpdateBackbufferSize();
void BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D* src_texture,
u32 src_width, u32 src_height);
StateCache m_state_cache;
std::array<ID3D11BlendState*, 4> m_clear_blend_states{};
@ -95,8 +95,6 @@ private:
ID3D11Texture2D* m_screenshot_texture = nullptr;
D3DTexture2D* m_3d_vision_texture = nullptr;
u32 m_last_multisamples = 1;
bool m_last_stereo_mode = false;
bool m_last_fullscreen_state = false;
};
}