Common/IniFile: Move interface into Common namespace

Gets this out of the global namespace and into the Common namespace
This commit is contained in:
Lioncash
2023-04-13 09:38:09 -04:00
parent 5c03b8af88
commit e4caace6bb
45 changed files with 172 additions and 137 deletions

View File

@ -124,12 +124,12 @@ Java_org_dolphinemu_dolphinemu_features_cheats_model_PatchCheat_loadCodes(JNIEnv
jint revision)
{
const std::string game_id = GetJString(env, jGameID);
IniFile game_ini_local;
Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini");
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(game_id, revision);
const Common::IniFile game_ini_default = SConfig::LoadDefaultGameIni(game_id, revision);
std::vector<PatchEngine::Patch> patches;
PatchEngine::LoadPatchSection("OnFrame", &patches, game_ini_default, game_ini_local);
@ -154,7 +154,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_Patc
const std::string game_id = GetJString(env, jGameID);
const std::string ini_path = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";
IniFile game_ini_local;
Common::IniFile game_ini_local;
game_ini_local.Load(ini_path);
PatchEngine::SavePatchSection(&game_ini_local, vector);
game_ini_local.Save(ini_path);