Common/IniFile: Move interface into Common namespace

Gets this out of the global namespace and into the Common namespace
This commit is contained in:
Lioncash
2023-04-13 09:38:09 -04:00
parent 5c03b8af88
commit e4caace6bb
45 changed files with 172 additions and 137 deletions

View File

@ -393,40 +393,40 @@ DiscIO::Language SConfig::GetLanguageAdjustedForRegion(bool wii, DiscIO::Region
return language;
}
IniFile SConfig::LoadDefaultGameIni() const
Common::IniFile SConfig::LoadDefaultGameIni() const
{
return LoadDefaultGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadLocalGameIni() const
Common::IniFile SConfig::LoadLocalGameIni() const
{
return LoadLocalGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadGameIni() const
Common::IniFile SConfig::LoadGameIni() const
{
return LoadGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadDefaultGameIni(const std::string& id, std::optional<u16> revision)
Common::IniFile SConfig::LoadDefaultGameIni(const std::string& id, std::optional<u16> revision)
{
IniFile game_ini;
Common::IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
return game_ini;
}
IniFile SConfig::LoadLocalGameIni(const std::string& id, std::optional<u16> revision)
Common::IniFile SConfig::LoadLocalGameIni(const std::string& id, std::optional<u16> revision)
{
IniFile game_ini;
Common::IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
return game_ini;
}
IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
Common::IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
{
IniFile game_ini;
Common::IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))