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Common/IniFile: Move interface into Common namespace
Gets this out of the global namespace and into the Common namespace
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@ -393,40 +393,40 @@ DiscIO::Language SConfig::GetLanguageAdjustedForRegion(bool wii, DiscIO::Region
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return language;
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}
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IniFile SConfig::LoadDefaultGameIni() const
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Common::IniFile SConfig::LoadDefaultGameIni() const
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{
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return LoadDefaultGameIni(GetGameID(), m_revision);
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}
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IniFile SConfig::LoadLocalGameIni() const
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Common::IniFile SConfig::LoadLocalGameIni() const
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{
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return LoadLocalGameIni(GetGameID(), m_revision);
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}
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IniFile SConfig::LoadGameIni() const
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Common::IniFile SConfig::LoadGameIni() const
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{
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return LoadGameIni(GetGameID(), m_revision);
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}
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IniFile SConfig::LoadDefaultGameIni(const std::string& id, std::optional<u16> revision)
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Common::IniFile SConfig::LoadDefaultGameIni(const std::string& id, std::optional<u16> revision)
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{
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IniFile game_ini;
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Common::IniFile game_ini;
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for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
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game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
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return game_ini;
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}
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IniFile SConfig::LoadLocalGameIni(const std::string& id, std::optional<u16> revision)
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Common::IniFile SConfig::LoadLocalGameIni(const std::string& id, std::optional<u16> revision)
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{
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IniFile game_ini;
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Common::IniFile game_ini;
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for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
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game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
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return game_ini;
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}
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IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
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Common::IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
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{
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IniFile game_ini;
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Common::IniFile game_ini;
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for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
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game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
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for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
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