just a little cleanup to maintain minimal interfaces

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7591 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2011-06-10 19:16:09 +00:00
parent 3fceffd8c0
commit e5210de9d5
7 changed files with 20 additions and 18 deletions

View File

@ -360,7 +360,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
// Need to compile a new shader
const char *code = GeneratePixelShaderCode(dstAlphaMode, API_D3D9, components, ((D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF) < 3);
const char *code = GeneratePixelShaderCode(dstAlphaMode, ((D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF) < 3 ? API_D3D9_SM20 : API_D3D9_SM30, components);
u32 code_hash = HashAdler32((const u8 *)code, strlen(code));
unique_shaders.insert(code_hash);