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move shared parts from VertexManager::vFlush into VideoCommon
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@ -30,7 +30,7 @@ private:
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void PrepareDrawBuffers();
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void Draw(u32 stride);
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// temp
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void vFlush();
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void vFlush(bool useDstAlpha);
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u32 m_vertex_buffer_cursor;
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u32 m_vertex_draw_offset;
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