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move shared parts from VertexManager::vFlush into VideoCommon
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@ -58,7 +58,7 @@ private:
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//virtual void Draw(u32 stride, bool alphapass) = 0;
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// temp
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virtual void vFlush() = 0;
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virtual void vFlush(bool useDstAlpha) = 0;
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};
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extern VertexManager *g_vertex_manager;
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