Added a button to dump the FakeVMEM from the memory debugger if the game uses it

This commit is contained in:
Pierre Bourdon
2012-06-19 13:51:29 +02:00
parent 988bd53b5f
commit e550623b11
6 changed files with 16 additions and 0 deletions

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@ -106,6 +106,7 @@
// Files in the directory returned by GetUserPath(D_DUMP_IDX)
#define RAM_DUMP "ram.raw"
#define ARAM_DUMP "aram.raw"
#define FAKEVMEM_DUMP "fakevmem.raw"
// Sys files
#define TOTALDB "totaldb.dsy"

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@ -682,6 +682,7 @@ std::string &GetUserPath(const unsigned int DirIDX, const std::string &newPath)
paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
paths[F_RAMDUMP_IDX] = paths[D_DUMP_IDX] + RAM_DUMP;
paths[F_ARAMDUMP_IDX] = paths[D_DUMP_IDX] + ARAM_DUMP;
paths[F_FAKEVMEMDUMP_IDX] = paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
paths[F_GCSRAM_IDX] = paths[D_GCUSER_IDX] + GC_SRAM;
}

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@ -58,6 +58,7 @@ enum {
F_WIISYSCONF_IDX,
F_RAMDUMP_IDX,
F_ARAMDUMP_IDX,
F_FAKEVMEMDUMP_IDX,
F_GCSRAM_IDX,
NUM_PATH_INDICES
};