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Added a button to dump the FakeVMEM from the memory debugger if the game uses it
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@ -106,6 +106,7 @@
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// Files in the directory returned by GetUserPath(D_DUMP_IDX)
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#define RAM_DUMP "ram.raw"
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#define ARAM_DUMP "aram.raw"
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#define FAKEVMEM_DUMP "fakevmem.raw"
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// Sys files
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#define TOTALDB "totaldb.dsy"
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