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New compact texture type for OGL/D3D: RGB565
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2225 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -58,6 +58,17 @@ LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int
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}
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}
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break;
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case D3DFMT_R5G6B5:
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{
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const u16 *pIn = (u16*)buffer;
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for (int y = 0; y < height; y++)
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{
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u16* pBits = (u16*)((u8*)Lock.pBits + (y * Lock.Pitch));
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memcpy(pBits, pIn, width * 2);
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pIn += pitch;
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}
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}
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break;
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case D3DFMT_A8L8:
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{
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const u8 *pIn = buffer;
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@ -176,9 +176,9 @@ void TextureCache::Load(int stage, u32 address, int width, int height, int forma
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case PC_TEX_FMT_BGRA32:
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d3d_fmt = D3DFMT_A8R8G8B8;
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break;
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/*case PC_TEX_FMT_BGRA16: is this of any use?
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d3d_fmt = D3DFMT_A4R4G4B4;
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break;*/
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case PC_TEX_FMT_RGB565:
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d3d_fmt = D3DFMT_R5G6B5;
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break;
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case PC_TEX_FMT_I8:
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d3d_fmt = D3DFMT_A8L8;
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break;
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