cmake: Build D3D and D3D12 video backends

This commit is contained in:
Florent Castelli
2017-01-20 23:00:55 +01:00
parent 1516361d1d
commit e55ec1ed35
4 changed files with 115 additions and 3 deletions

View File

@ -0,0 +1,50 @@
set(SRCS
BoundingBox.cpp
BoundingBox.h
D3DBase.cpp
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DState.cpp
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
GeometryShaderCache.cpp
GeometryShaderCache.h
main.cpp
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp
PixelShaderCache.h
PSTextureEncoder.cpp
PSTextureEncoder.h
Render.cpp
Render.h
Television.cpp
Television.h
TextureCache.cpp
TextureCache.h
TextureEncoder.h
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h
)
set(LIBS
videocommon
SOIL
common
)
add_dolphin_library(videod3d "${SRCS}" "${LIBS}")