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cmake: Build D3D and D3D12 video backends
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55
Source/Core/VideoBackends/D3D12/CMakeLists.txt
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55
Source/Core/VideoBackends/D3D12/CMakeLists.txt
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set(SRCS
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BoundingBox.cpp
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BoundingBox.h
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D3DBase.cpp
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D3DBase.h
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D3DCommandListManager.cpp
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D3DCommandListManager.h
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D3DDescriptorHeapManager.cpp
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D3DDescriptorHeapManager.h
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D3DQueuedCommandList.cpp
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D3DQueuedCommandList.h
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D3DShader.cpp
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D3DShader.h
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D3DState.cpp
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D3DState.h
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D3DStreamBuffer.cpp
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D3DStreamBuffer.h
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D3DTexture.cpp
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D3DTexture.h
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D3DUtil.cpp
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D3DUtil.h
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FramebufferManager.cpp
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FramebufferManager.h
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main.cpp
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NativeVertexFormat.cpp
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NativeVertexFormat.h
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PerfQuery.cpp
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PerfQuery.h
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PSTextureEncoder.cpp
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PSTextureEncoder.h
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Render.cpp
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Render.h
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ShaderCache.cpp
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ShaderCache.h
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ShaderConstantsManager.cpp
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ShaderConstantsManager.h
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StaticShaderCache.cpp
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StaticShaderCache.h
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TextureCache.cpp
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TextureCache.h
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TextureEncoder.h
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VertexManager.cpp
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VertexManager.h
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VideoBackend.h
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XFBEncoder.cpp
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XFBEncoder.h
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)
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set(LIBS
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videocommon
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SOIL
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common
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)
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add_dolphin_library(videod3d12 "${SRCS}" "${LIBS}")
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