AchievementManager: Make GetInstance() return a reference

The internal static member will always have a valid lifetime. Makes this
consistent with other instance based objects in our code.
This commit is contained in:
Lioncash
2023-12-11 13:18:02 -05:00
parent d84ed054ee
commit e55f9ed102
21 changed files with 81 additions and 74 deletions

View File

@ -37,7 +37,7 @@ AchievementLeaderboardWidget::AchievementLeaderboardWidget(QWidget* parent) : QW
m_common_layout = new QGridLayout();
{
std::lock_guard lg{*AchievementManager::GetInstance()->GetLock()};
std::lock_guard lg{*AchievementManager::GetInstance().GetLock()};
UpdateData();
}
@ -54,9 +54,9 @@ void AchievementLeaderboardWidget::UpdateData()
{
ClearLayoutRecursively(m_common_layout);
if (!AchievementManager::GetInstance()->IsGameLoaded())
if (!AchievementManager::GetInstance().IsGameLoaded())
return;
const auto& leaderboards = AchievementManager::GetInstance()->GetLeaderboardsInfo();
const auto& leaderboards = AchievementManager::GetInstance().GetLeaderboardsInfo();
int row = 0;
for (const auto& board_row : leaderboards)
{