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AchievementManager: Make GetInstance() return a reference
The internal static member will always have a valid lifetime. Makes this consistent with other instance based objects in our code.
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@ -39,7 +39,7 @@ AchievementProgressWidget::AchievementProgressWidget(QWidget* parent) : QWidget(
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m_common_layout = new QVBoxLayout();
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{
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std::lock_guard lg{*AchievementManager::GetInstance()->GetLock()};
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std::lock_guard lg{*AchievementManager::GetInstance().GetLock()};
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UpdateData();
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}
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@ -55,10 +55,12 @@ AchievementProgressWidget::AchievementProgressWidget(QWidget* parent) : QWidget(
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QGroupBox*
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AchievementProgressWidget::CreateAchievementBox(const rc_api_achievement_definition_t* achievement)
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{
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if (!AchievementManager::GetInstance()->IsGameLoaded())
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const auto& instance = AchievementManager::GetInstance();
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if (!instance.IsGameLoaded())
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return new QGroupBox();
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QLabel* a_badge = new QLabel();
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const auto unlock_status = AchievementManager::GetInstance()->GetUnlockStatus(achievement->id);
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const auto unlock_status = instance.GetUnlockStatus(achievement->id);
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const AchievementManager::BadgeStatus* badge = &unlock_status.locked_badge;
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std::string_view color = AchievementManager::GRAY;
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if (unlock_status.remote_unlock_status == AchievementManager::UnlockStatus::UnlockType::HARDCORE)
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@ -106,7 +108,7 @@ AchievementProgressWidget::CreateAchievementBox(const rc_api_achievement_definit
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a_progress_bar->setSizePolicy(sp_retain);
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unsigned int value = 0;
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unsigned int target = 0;
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if (AchievementManager::GetInstance()->GetAchievementProgress(achievement->id, &value, &target) ==
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if (AchievementManager::GetInstance().GetAchievementProgress(achievement->id, &value, &target) ==
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AchievementManager::ResponseType::SUCCESS &&
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target > 0)
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{
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@ -136,9 +138,11 @@ void AchievementProgressWidget::UpdateData()
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{
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ClearLayoutRecursively(m_common_layout);
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if (!AchievementManager::GetInstance()->IsGameLoaded())
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auto& instance = AchievementManager::GetInstance();
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if (!instance.IsGameLoaded())
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return;
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const auto* game_data = AchievementManager::GetInstance()->GetGameData();
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const auto* game_data = instance.GetGameData();
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for (u32 ix = 0; ix < game_data->num_achievements; ix++)
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{
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m_common_layout->addWidget(CreateAchievementBox(game_data->achievements + ix));
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@ -147,7 +151,7 @@ void AchievementProgressWidget::UpdateData()
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QString AchievementProgressWidget::GetStatusString(u32 achievement_id) const
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{
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const auto unlock_status = AchievementManager::GetInstance()->GetUnlockStatus(achievement_id);
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const auto unlock_status = AchievementManager::GetInstance().GetUnlockStatus(achievement_id);
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if (unlock_status.session_unlock_count > 0)
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{
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if (Config::Get(Config::RA_ENCORE_ENABLED))
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