AchievementManager: Make GetInstance() return a reference

The internal static member will always have a valid lifetime. Makes this
consistent with other instance based objects in our code.
This commit is contained in:
Lioncash
2023-12-11 13:18:02 -05:00
parent d84ed054ee
commit e55f9ed102
21 changed files with 81 additions and 74 deletions

View File

@ -258,7 +258,7 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
NetPlayInit();
#ifdef USE_RETRO_ACHIEVEMENTS
AchievementManager::GetInstance()->Init();
AchievementManager::GetInstance().Init();
#endif // USE_RETRO_ACHIEVEMENTS
#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
@ -327,7 +327,7 @@ MainWindow::~MainWindow()
Settings::Instance().ResetNetPlayServer();
#ifdef USE_RETRO_ACHIEVEMENTS
AchievementManager::GetInstance()->Shutdown();
AchievementManager::GetInstance().Shutdown();
#endif // USE_RETRO_ACHIEVEMENTS
delete m_render_widget;