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AchievementManager: Make GetInstance() return a reference
The internal static member will always have a valid lifetime. Makes this consistent with other instance based objects in our code.
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@ -125,7 +125,7 @@ void MenuBar::OnEmulationStateChanged(Core::State state)
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m_state_save_menu->setEnabled(running);
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#ifdef USE_RETRO_ACHIEVEMENTS
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bool hardcore = AchievementManager::GetInstance()->IsHardcoreModeActive();
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const bool hardcore = AchievementManager::GetInstance().IsHardcoreModeActive();
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m_state_load_menu->setEnabled(running && !hardcore);
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m_frame_advance_action->setEnabled(running && !hardcore);
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#else // USE_RETRO_ACHIEVEMENTS
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