AchievementManager: Make GetInstance() return a reference

The internal static member will always have a valid lifetime. Makes this
consistent with other instance based objects in our code.
This commit is contained in:
Lioncash
2023-12-11 13:18:02 -05:00
parent d84ed054ee
commit e55f9ed102
21 changed files with 81 additions and 74 deletions

View File

@ -330,10 +330,9 @@ void OnScreenUI::DrawDebugText()
#ifdef USE_RETRO_ACHIEVEMENTS
void OnScreenUI::DrawChallenges()
{
std::lock_guard lg{*AchievementManager::GetInstance()->GetLock()};
const AchievementManager::NamedIconMap& challenge_icons =
AchievementManager::GetInstance()->GetChallengeIcons();
if (challenge_icons.size() == 0)
std::lock_guard lg{*AchievementManager::GetInstance().GetLock()};
const auto& challenge_icons = AchievementManager::GetInstance().GetChallengeIcons();
if (challenge_icons.empty())
return;
const std::string window_name = "Challenges";