Rename FrameDump.{cpp,h} to FrameDumpFFMpeg.{cpp,h}

The name kind of conflicts with a new FrameDumper class
This commit is contained in:
Scott Mansell
2023-01-28 13:50:57 +13:00
parent 0d4537d60f
commit e57eb04ed3
6 changed files with 7 additions and 7 deletions

View File

@ -0,0 +1,57 @@
// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <ctime>
#include <memory>
#include "Common/CommonTypes.h"
struct FrameDumpContext;
class PointerWrap;
struct FrameData;
struct FrameState;
class FFMpegFrameDump
{
public:
FFMpegFrameDump();
~FFMpegFrameDump();
bool Start(int w, int h, u64 start_ticks);
void AddFrame(const FrameData&);
void Stop();
void DoState(PointerWrap&);
bool IsStarted() const;
FrameState FetchState(u64 ticks, int frame_number) const;
private:
bool IsFirstFrameInCurrentFile() const;
bool PrepareEncoding(int w, int h, u64 start_ticks, u32 savestate_index);
bool CreateVideoFile();
void CloseVideoFile();
void CheckForConfigChange(const FrameData&);
void ProcessPackets();
#if defined(HAVE_FFMPEG)
std::unique_ptr<FrameDumpContext> m_context;
#endif
// Used for FetchState:
u32 m_savestate_index = 0;
// Used for filename generation.
std::time_t m_start_time = {};
u32 m_file_index = 0;
};
#if !defined(HAVE_FFMPEG)
inline FrameDump::FrameDump() = default;
inline FrameDump::~FrameDump() = default;
inline FrameState FrameDump::FetchState(u64 ticks, int frame_number) const
{
return {};
}
#endif